Case study

Asteroids

A faithful recreation of the classic Asteroids arcade game built with Python and Pygame. The player pilots a spaceship through an asteroid field, rotating and thrusting to maneuver while firing projectiles to split and destroy asteroids. Built as part of the Boot.dev "Build Asteroids" course.

RoleGame development
TimelineBoot.dev course project
FocusGame Development
Game mechanicsObject-oriented designCollision detection
Boot.dev — Build AsteroidsCourse
Python + PygameLanguage

The brief

Challenge

Implement the full arcade Asteroids experience from scratch — including physics-based movement, asteroid splitting logic, and collision detection — using only Python and Pygame.

Approach

What we made

Used an object-oriented architecture with base classes for all game objects. Asteroid splitting is handled recursively by spawning two smaller asteroids on collision. Movement uses vector math for realistic thrust and drift.

  • Classic arcade gameplay loop at 60 FPS with rotation, thrust, and shooting.
  • Asteroids split into smaller pieces on hit, matching the original arcade behavior.
  • Object-oriented architecture with separate classes for ship, asteroids, and shots.
  • Built end-to-end through Boot.dev's guided project curriculum.

Outcome

Results

A fully playable Asteroids clone with authentic arcade feel, completed as a guided project through Boot.dev's Python game development curriculum.

PythonPygameUV

Gallery

Visual snapshots

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